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Making Occluding Objects Turn Transparent in a Third-Person Camera (Unity)
Anyone who’s built a third-person camera knows the pain: sometimes, a wall or tree perfectly blocks your view of the player. It breaks immersion and makes movement feel clunky. To fix that, I added an occlusion fading system — a simple yet elegant technique that makes any object between the camera and the player turn transparent automatically. Situation when an object blocks the player and the camera My Goal: Keep the Camera Natural, Not Cheating I didn’t want to simply make
lappaschen0712
16 hours ago2 min read
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